February 23, 2014

I made a bumper sticker for Counter-Strike Global Offensive snipers! I wanted to make a cheesy vintage slogan, and I’m pretty happy with it.

Leave some feedback here if you like it!

February 4, 2014   382 notes   
fleurdulys:

Amalfi, the Gulf of Salerno - Franz Richard Unterberger

fleurdulys:

Amalfi, the Gulf of Salerno - Franz Richard Unterberger

(via bassman5911)

December 3, 2012   4 notes   
I used incredibly expensive 3d scanning software to scan my own face. And then made it look like shit for an avatar for something.
:I
I’ll use the scan data for something fun later!

I used incredibly expensive 3d scanning software to scan my own face. And then made it look like shit for an avatar for something.

:I

I’ll use the scan data for something fun later!

October 25, 2012   1 note   
30ish minute after work doodle.
I am still not doing the very things I chide myself for not doing regularly enough on this very blog. I’m still not posting all my little doodles and experiments, even though this is meant to be a WIP blog. I’m still not making time to work on my 2d art or practice the technicalities of drawing. While it is hard enough to find time to practice my 3d focus, If I have time to doodle, I could be doing studies!
Todays little rant at myself comes from listening to FZD design cinema at work all day. Feng Zhu is really motivating my ass lately.

30ish minute after work doodle.

I am still not doing the very things I chide myself for not doing regularly enough on this very blog. I’m still not posting all my little doodles and experiments, even though this is meant to be a WIP blog. I’m still not making time to work on my 2d art or practice the technicalities of drawing. While it is hard enough to find time to practice my 3d focus, If I have time to doodle, I could be doing studies!

Todays little rant at myself comes from listening to FZD design cinema at work all day. Feng Zhu is really motivating my ass lately.

October 10, 2012   76,993 notes   

Ahahaha… of my fuck, this blog is incredible. Recreating frames from animated movies in maya in <30 mins.

(Source: badlyrecreatedanimatedfilmframes)

October 5, 2012
Today is a 2d day! And that means lots of Ctrl-Paint! This afternoon was a two and a half hour line art session on reference drawing. Wow, I sure do love really thick lines. (there is a reson for this and it involves shitty Wacom drivers acting up.)

Today is a 2d day! And that means lots of Ctrl-Paint! This afternoon was a two and a half hour line art session on reference drawing. Wow, I sure do love really thick lines. (there is a reson for this and it involves shitty Wacom drivers acting up.)

October 5, 2012   107 notes   
milonogiannis:

It’s been a year since this blog started for real. Thanks for sticking around, you guys are the best.

Everyone should check out milonogiannis! One of my favorite artists for both his wonderful loose style as well as his classic cyberpunk/90&#8217;s sf tone. MILONOGIANNIS 4 LYFE -20XX

milonogiannis:

It’s been a year since this blog started for real. Thanks for sticking around, you guys are the best.

Everyone should check out milonogiannis! One of my favorite artists for both his wonderful loose style as well as his classic cyberpunk/90’s sf tone. MILONOGIANNIS 4 LYFE -20XX

September 30, 2012   14 notes   

I made a very small environment for my lanterns. I wanted to have something presentable for eurogamer, but there’s still quite alot to do before it’s a polished piece.

I didn’t want to spam updates when I started this, but here is the initial weeks work for comparison:

http://youtu.be/pPCfbgMo13c

August 17, 2012   1 note   

Help me internet, You’re my only hope!

I posted these questions on Polycount, but the UDK forum is so niche that I want to get them to as wide an audience as possible! Here is a link to the thread if you are a polycounter who has any answers! Or leave a comment!

http://www.polycount.com/forum/showthread.php?p=1649675#post1649675

Hey guys, I’ve been experimenting with some material tricks and particle effects, and I’ve run into some questions I can’t google my way out of.

#1 - Can I get emissive textures to show up properly on a two sided material? at the moment the ‘outside’ face has emissive effects, but the ‘inside’ face does not.

#2 - Is there a way to make random numbers in the material editor? I want to apply a random texture to my model, but I would much rather the material do it than set up a whole bunch (~34 variations) of particle emitters in the same systems. I want to randomly select a colour within a range, and randomly select one of four diffuse textures.

Edit: #2b - Can I have a parameter that allows me to choose which channel of a texture is used in a material?

#3 - Just to be clear on this, I can’t have particle effects coming out of my particles right? If I have a particle system spawning random rocks, I couldn’t have those rocks be on fire? I’m sure I’m missing something here, but I’m new to cascade.

Thanks for any help! <3
August 13, 2012

My exploration into cascade, the UDK particle system. This is the first time I’ve put everything into a map to check it out, and I’m quite pleased!

The glossy looking spec is meant to be the lanterns light, but it’s kind of a failed effect. I’ll probably ditch it.

Music is the intro to ‘Nightdrive With You’ by ‘Anoraak’.

June 27, 2012   2 notes   
Gig poster I made for my friends band, the Pirate Captains. Do you like Pirate themed Ska-Punk cover music? Of course you do! Who doesn&#8217;t! Their version of mama mia is incredible

Gig poster I made for my friends band, the Pirate Captains. Do you like Pirate themed Ska-Punk cover music? Of course you do! Who doesn’t! Their version of mama mia is incredible

June 14, 2012   1 note   
Can&#8217;t use a Boxing film for referencing without doing an anatomy study. I tried to add tones to this when I was done but it really doesn&#8217;t work with the line art, and no amount of PS trickery can hide that! Welp.

Can’t use a Boxing film for referencing without doing an anatomy study. I tried to add tones to this when I was done but it really doesn’t work with the line art, and no amount of PS trickery can hide that! Welp.

June 13, 2012   1 note   
Referenced from the film Ali, 2008. I&#8217;ve decided to work my way through all of Michael Mann&#8217;s directed films this summer. I&#8217;m a really big fan of Heat, and I love the neo-noir rain slicked streets look that alot of his films have. This decision actually came about because I sat down to watch Miami Vice with my girlfriend; expecting a camp action romp, then realising it was everything but. I only checked who directed it afterwards, and suddenly everything made sense!

Referenced from the film Ali, 2008. I’ve decided to work my way through all of Michael Mann’s directed films this summer. I’m a really big fan of Heat, and I love the neo-noir rain slicked streets look that alot of his films have. This decision actually came about because I sat down to watch Miami Vice with my girlfriend; expecting a camp action romp, then realising it was everything but. I only checked who directed it afterwards, and suddenly everything made sense!

May 28, 2012   6,273 notes   

rufftoon:

kimiknowsthesecrets:

You can all thank me later <3 (MY GIFS, BY THE WAY)

TEAM AVATAR 2.0, LIVIN’ IT UP.


I cannot not reblog this: Korra meets Peanuts. I always loved those little kids dancing (does that mean Naga is Snoopy and Pabu is Woodstoock?)

Hoo-ly shit. I almost never reblog… but…

(Source: kimiknowsallthesecrets)

May 11, 2012   4 notes   
I made a small stone spritual icon for my scene that I never seem to work on. These little warriors protect the site from bad spirits such as procrastinatias and the deamons of otherwork!

I made a small stone spritual icon for my scene that I never seem to work on. These little warriors protect the site from bad spirits such as procrastinatias and the deamons of otherwork!

Icon close up with polycount background