I am still not doing the very things I chide myself for not doing regularly enough on this very blog. I’m still not posting all my little doodles and experiments, even though this is meant to be a WIP blog. I’m still not making time to work on my 2d art or practice the technicalities of drawing. While it is hard enough to find time to practice my 3d focus, If I have time to doodle, I could be doing studies!
Todays little rant at myself comes from listening to FZD design cinema at work all day. Feng Zhu is really motivating my ass lately.
Today is a 2d day! And that means lots of Ctrl-Paint! This afternoon was a two and a half hour line art session on reference drawing. Wow, I sure do love really thick lines. (there is a reson for this and it involves shitty Wacom drivers acting up.)
I posted these questions on Polycount, but the UDK forum is so niche that I want to get them to as wide an audience as possible! Here is a link to the thread if you are a polycounter who has any answers! Or leave a comment!
Hey guys, I’ve been experimenting with some material tricks and particle effects, and I’ve run into some questions I can’t google my way out of.
#1 - Can I get emissive textures to show up properly on a two sided material? at the moment the ‘outside’ face has emissive effects, but the ‘inside’ face does not.
#2 - Is there a way to make random numbers in the material editor? I want to apply a random texture to my model, but I would much rather the material do it than set up a whole bunch (~34 variations) of particle emitters in the same systems. I want to randomly select a colour within a range, and randomly select one of four diffuse textures.
Edit: #2b - Can I have a parameter that allows me to choose which channel of a texture is used in a material?
#3 - Just to be clear on this, I can’t have particle effects coming out of my particles right? If I have a particle system spawning random rocks, I couldn’t have those rocks be on fire? I’m sure I’m missing something here, but I’m new to cascade.
Can’t use a Boxing film for referencing without doing an anatomy study. I tried to add tones to this when I was done but it really doesn’t work with the line art, and no amount of PS trickery can hide that! Welp.
Referenced from the film Ali, 2008. I’ve decided to work my way through all of Michael Mann’s directed films this summer. I’m a really big fan of Heat, and I love the neo-noir rain slicked streets look that alot of his films have. This decision actually came about because I sat down to watch Miami Vice with my girlfriend; expecting a camp action romp, then realising it was everything but. I only checked who directed it afterwards, and suddenly everything made sense!
This is the sketchbook blog of Ian Maclure, an aspiring Games Artist
studying at Huddersfield university. Everything Posted here is very
'Work-In-Progress', and is never really representative of the final
result! For that, you should check my online portfolio
-in few months, when it's up.